I'm starting a new Thousand Year Old Vampire game now that I have more experience with the rules and how to go about playing it. I'm also using some oracles to help barinstorm shit up and to keep a lot of it random. But not too random. i'm also going to worldbuild a lot more this time. Give the supernatural creatures and world some guidelines and rules I can follow instead of going with an off the cuff style of play like before.
The only thing is that I suck at history and don't really use my PC when I'm playing. I'll just try to keep things a little generic and not include too many histrical events and figures. I don't want my game to turn into historical cameo central.
One thing that will help is that I start in 1082 and decided that a lot of people know about vampires and how to protect themselves from them (that will change as time goes on and that knowledge is lost or distorted), So I'll be more of a loner on the fringe of humanity at first.
I think it would also make sense for kings and religious figures to have some witch/sorcerer/wizard/etc. keeping big (for the time) cities and castles protected from anything supernatural coming in.
I'm stull in the character creation process.
My charcater is a 45 yo fisherwoman from France who left her village to go die on an isolated island when she became ill. She has a love/hate relationship with her critical twin (non-identical) sister, her wisewoman daughter and her drunken and violent grandson.
Vampires are ghost-like beings. They are bound to their physical bodies who cannot decay, but they are more like physical astral projections (I went deep into folkloric vampire lore for this lol).
They must re-enter their bodies during the day. Blood by the vampire lines the bottom of the coffin (or whatever) where their true body is when drunk by the vampire. A real "bloodbath" so to speak.