>>79796547>It is no different from other systems.
Don't know about what systems you've been playing, but many systems have established difficulties or what have you for various tasks that will give players a ballpark idea for how competent their PC is and changing that will require at least some number tweaking.>>79796887
Shit will get locked down pretty hard if there's two anticipates, since they can pop one on whatever they feel like and keep the other use in reserve. This will also happen if the PC with anticipate has Delight in Corruption as that will give them two uses of it. Typically, you don't want to put high AP costs (3 or higher) on any individual maneuver that is check, rapid, or damage timing to avoid AP getting wasted, and also avoid long periods of time where an enemy just doesn't act, at least if its a major enemy.
That said, the book recommends not doubling up on positions, though mechanically, two dolls can have the same position and still have different position skills since you only start with 1.>>79797073>Also, Anticipate is too strong and unfair even if only one character has it
Gonna disagree here, with the caveat that the GM has to be mindful of what they're throwing out.>>79797269>What's the use
Bullying the Holic with insane swiftness, or just bullying people who aren't keeping fetter clears for whatever reason.>Benefits
Someone who has a fetter in madness has to deal with whatever you changed the fetter too, since, presumably, they put it on a fetter that's least likely to fuck them over. Dependent's not great, but it's definitely not the worst fetter to have go into madness.>Risks
Changing a fetter to the wrong (or right) thing can absolutely fuck someone over. Making an Eden Requiem have protective basically removes them from half the round and potentially has them out of a good range band, and Hatred on someone with bad luck is like removing that PC from playing and replacing them with an enemy.