All gods are defined by two things: they cannot die, and they turn faith into energy. Gods can be split into many different categories, but there's two generally accepted methods of splitting them into 3 categories each.
The first method sorts them by type or source.
You've got the Five- actually six- Primordial Gods. These are the guys that have been around from the very beginning. Pretty much everyone is aware of them, and worships them in some form for things like rain and agriculture. However, they rarely act for good or for ill, and do most of their work between world resets with things like figuring out how the world will function. They're infamous for two things: shattering the sixth god many Suns [think Aztec world resets] ago, and annihilating all demons in existence after they took over a galactic supercluster. They keep to the background mostly, except for Micotelum, the god of death and decay.
Next, you've got native gods, incredibly ancient things that emerged as forces of nature. They often have alien minds and inhuman forms, but possess tremendous power. Instead of vibing on alternate planes, they're exclusively found in the physical world, in places like deep forest groves and mountain peaks.
Finally, you've got standard gods. These consist of ascended spirits and mortals. Being immortal "regular" people with an extra source of energy, they tend to take up roles as advisors among the people that worship them, using their wisdom and abilities to predict and manipulate various cycles. An agriculture god would offer advice on when to plant, and then boost soil fertility and plant hardiness, for example. A war god would analyze his people's enemies and find the right time to strike, granting them boons or even going directly into combat as a powerhouse. Most gods in this- and all categories- aren't good fighters though, since they spend most of their time doing managerial and support roles. They tend to grant power to their followers instead