Jokes on you, I use that technique to avoid giving (You)s to other shitposters, that doesn't work on me because I'm not some mindless shitposter or whatever other thing you wish to project onto me
But onto your question, I could imagine such a game would work out well if you played into the settlement building aspect of the campaign. MAke it more than just about managing a dungeon, but rathe about managing a community, improving resources, deciding how to deal with different events the GM throws like natural disasters, invading monsters, enemy tribes, dragons feuding, etc. If using the idea of D&D kobolds as a base, a smart DM could even try to integrate elements and ideas from Xorvintaal as plot points in the story should Dragons ever get involved. In short the game could play like a Kobold version of Rimworld or, if you still want PC characters to be the focus, Kenshi.
The only matter is deciding what would be a good system to use to run it, and how much the players want to be directly invested with characters or not. I'd imagine a clever and resourceful DM could kitbash something using Kingdom Death as a skeleton, but I'd imagine there are probably much better systems to use (which sadly I'm unfamiliar with)