Threads by latest replies - Page 11

(215 replies)


No.79778183 ViewReplyLast 50OriginalReport
Which is the best edition and why? Looking to play some samurai drama and action.
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(11 replies)

Stat the Pale Lady from Scary Stories to Tell in the Dark

No.79815190 ViewReplyOriginalReport
The original story, not the movie. She should be NG in alignment, and appear in dreams to warn PCs of danger in their future.
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(163 replies)

Cozy Icecrawler Apocalypse

No.79773892 ViewReplyLast 50OriginalReport
Finally-post-mechanics-and-the-thread-dies-instantly Edition

>What is Cozy Icecrawler Apocalypse?
It's an idea, and a setting, and a system, but mostly it's a mood.

Some time in the near future, the world has gotten much colder. Humanity continues, in isolated settlements separated by hundreds of miles of desolate tundra. The only link between these settlements: ice crawlers. Part long-haul transports, part house-on-snowtreads, ice crawlers trade between distant bunker cities and small settlements, ferrying vital supplies and people, responding to emergencies, and exploring the ruins of the old world beneath the ice, and the anomalous new one that has taken its place.

>What are we working on?
+Setting details: What do we want? What don't we want?
+Core Mechanics: What should the game itself play like?
+Hexcrawl Details: Terrain types? Weather effects? Random encounters?
+Currently looking for feedback on proposals from the last thread that died before most people saw them (will repost below)
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(14 replies)

Modern Setting RPG Systems

No.79805696 ViewReplyOriginalReport
Anyone got recommendations for an RPG set in a modern setting? Been putting together a few ideas for a modern city campaign but I'm not really sure what system would be good. Kind of looking for a low fantasy urban type setting where the players wouldn't have much or any access to magic but there can be mythical creatures and urban legends around, but I can be flexible if there's a good system out there.
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(231 replies)
No.79802342 ViewReplyLast 50OriginalReport
Why is LARPing so hated? Isn't it just improv acting?
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(40 replies)

/chess/ - Chess General

No.79816494 ViewReplyOriginalReport
Olga edition

>Free online playing:

>Tactics trainers:

>run out of free match analysis on
>download or ctrl+c the PGN for the match
>make a free account on
>tools - import game - paste/upload PGN - toggle analysis
>click on the "learn from your mistakes" button

>Explore openings:

>Starter books:
Soviet chess primer by Maizelis et al
Play Winning Chess by Yasser Seirawan
Chess Fundamentals by Capablanca
Complete Idiot's Guide to Chess by Patrick Wolff
Logical Chess: Move by Move by Irving Chernev
Practical Chess Exercises: 600 Lessons from Tactics to Strategy by Ray Cheng

>Archived threads:

>Where to find master games:

>Join the lichess team:

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(123 replies)
No.79772045 ViewReplyLast 50OriginalReport
What's the architecture of Atlantis? It mixes between either vaguely mesoamerican or ancient greek.
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(236 replies)
No.79789386 ViewReplyLast 50OriginalReport
Dumbest reason you've ever been kicked off in a game for?

>join a Roll20 advertisement with some dude dumping his lore and about his homebrew world
>brags to me about his world is unique and shit
>"yeah for example dwarves in my game aren't miners and smiths but natural born sailors"
"okay, why is that so? wouldn't dwarves who are shorter but have more rounded figures have a harder time swimming, looking over ships decks, and naturally want to avert water?"
>he begins to type his message for a few minutes, pausing and trying to respond
>ends up just kicking me after about 5 minutes
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(7 replies)

How to encourage player agency

No.79816999 ViewReplyOriginalReport
I am running a very open ended game. Behind the scenes I have factions making moves/plans unfurling, but the concept of the game starts as open and the player's are open to doing anything.

The game concept is the following:
>1901 London
>PCs are part of a social club
>PCs acquire a strange arcane artifact (the party is going to answer a questionnaire to determine which artifact they get)
>PCs need to begin their strange journey into the occult through any means necessary

So players must both have their characters do normal life stuff and occult stuff, but because there is no easy starting direction the players are going to need to investigate/search for information/make enemies/etc.

I have had problems with passive players in the past who simply want to be lead along a story. How do I encourage players to take initiative to pursue possible leads on their own? Leads that may not necessarily lead anywhere (or to places they didn't expect)?
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(5 replies)

Minor Villains/Antagonists

No.79820030 ViewReplyOriginalReport
Post your small-time villains operating in your campaign.

Braun, a Vistani trader who runs the shop Braun's Pawn just outside the gates of Barovia. An outcast, or 'Mortu' to his own people; his cold, black heart knows only greed as he weasels the peasants into usury loans or financing, and repo's what few heirlooms they might have locked away.

Secretly, most of his shop's inventory are dusty odds and ends robbed from the mausoleums up at Cemetery Hill, whose alcoholic gravekeeper is firmly in Braun's pocket. He won't stop until he owns every house and business in the village; only then can he call himself the Burgomaster of Renika.

To make matters worse, the idiot gravedigger has disturbed the slumber of a vengeful Deathlock Wight, a previous lord in service to Strahd centuries ago. The Deathlock's stats afford him a small horde of 12 zombies to slaughter all who live in Renika if the players spend the adventure focusing on Braun's affairs instead of the real, hidden threat.